Upon graduating high school, a group of local burnouts engage in a road trip in one’s hippie van while experimenting with recreational drug use. One’s use of marijuana causes an overabundance of the munchies, but his high metabolism rate plus his increased forgetfulness prevents weight gain. After ingesting several “Scooby-Snacks” the teenagers hallucinate that their dog has the ability to speak.
The teenagers become a disturbance to the peace in Middle America when they have delusions of the local museum’s suit of armor abducting community leaders. The gang, determined to solve the mystery, break into the museum after business hours and terrorize the night staff. During a bad trip, one female appears to have the ability to sprint while carrying three others and the dog.
A member of the night staff calls the police, which exacerbates the situation for a few more hours. The gang only settles down after a local officer praises the teenagers for their bravery and pretends to take a man into custody. The elderly night staff admonishes “those meddling kids” as the gang returns to their vehicle.
The teenagers circle their hometown and the surrounding countryside in the hippie van, repetitively finding “monsters” and “mysteries” every time they take a hit of acid. The cycle continues until the gang hallucinates Don Knotts pathetically performing several roles in order to remain on broadcast television.
Shocked out of their bohemian lifestyle, the foursome settles down. Daphne marries Fred, markets their stories as a children’s television series, and they now live together with their two kids in the country club. Velma teaches gender studies at a regional university. Shaggy continues to tour the countryside with the dog.
Both experience flashbacks of their days as a part of Mystery Inc…
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